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Patrik Sramka
Patrik Sramka
Graduate Level Designer
Ipswich, United Kingdom

Summary

Smiley Day, I am a fresh game dev graduate with a particular leaning towards level & character design.

Skills

Game DevelopmentCharacter DesignLevel DesignUI Design3d2d

Software proficiency

Blender
Blender
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Procreate
Procreate

Experience

  • Level & Mission Designer at I N F I N I T Y 27
    Remote, GB
    February 2024 - April 2024

    I produced a fully finished and annotated level greybox, design documentation,

    and detailed mission with branching outcomes and dialogue trees, for the video

    game Samsara in Unreal Engine 5. Additionally, I gained experience in using

    software like Hansoft, Miro, and Confluence while playtesting and documenting.

  • Freelance Level Designer at Alarming Ladder
    Ipswich, GB
    September 2023 - May 2024

    I designed a variety of levels for Alarming Ladder’s titles on multiple occasions.

    These levels range from multi-layered sandbox level greybox to fully finished

    linear level for Alarming Ladder’s upcoming beat ‘em up game Wrestle Rush.

  • Level Designer at innoloop
    Remote, GB
    July 2023 - September 2023

    I was tasked to create a level for a Tokyo Game Show 2023 demo of innoloop’s

    upcoming game, Rhythm Towers. I took the assignment and created a level in

    Unreal Engine 5 all the way from lo-fi concepts to a fully functional and decorated

    final product