Smiley Day, I am a fresh game dev graduate with a particular leaning towards level & character design.
I produced a fully finished and annotated level greybox, design documentation,
and detailed mission with branching outcomes and dialogue trees, for the video
game Samsara in Unreal Engine 5. Additionally, I gained experience in using
software like Hansoft, Miro, and Confluence while playtesting and documenting.
I designed a variety of levels for Alarming Ladder’s titles on multiple occasions.
These levels range from multi-layered sandbox level greybox to fully finished
linear level for Alarming Ladder’s upcoming beat ‘em up game Wrestle Rush.
I was tasked to create a level for a Tokyo Game Show 2023 demo of innoloop’s
upcoming game, Rhythm Towers. I took the assignment and created a level in
Unreal Engine 5 all the way from lo-fi concepts to a fully functional and decorated
final product